Eternal Echoes: Heroes of the Depths
User Guide
- Eternal Echoes: Heroes of the Depths
- How to Play
- Turn-based combat:
- Heroes and enemies take their turns based on their speed stat in descending order.
- Heroes are allowed to take one action, whether it is a basic attack or ability, per turn.
- If two or more heroes have the same speed stat (the rogue and the mage), they can take their turn in either order.
- If heroes and enemies share the same speed stat, the heroes will get priority over the enemies.
- Actions
- Basic Attack
- Select a hero card that is currently playable (as shown by being larger than other hero cards), then hover over and select an enemy card to target.
- Abilities
- Heroes may use a total of two abilities per turn cycle, however, basic attacks can be used as often as desired.
- Hover and then select the ability card below the currently playable hero card. If the ability targets an enemy (the rogue, mage, and guardian), then the selection of enemies will proceed as with the basic attack. If the ability targets allies (the cleric), then the heroes will become targetable and you can select them to use the ability.
- Abilities are also subject to armour mitigation (excluding the heal), just as with basic attacks.
- Basic Attack
- Turn-based combat:
References
- Bertsz. (2020, June 28). Wet Spell shoot. freesound. https://freesound.org/people/Bertsz/sounds/524305/
- Bourassa, C. (N.A.). Ruins. Imgur. https://imgur.com/a/ruins-ppH2Y
- Dextrous. (2023, May 9). Free printable card templates. Dextrous. https://www.dextrous.com.au/blog/free-printable-card-templates
- EminYILDIRIM. (2021, March 16). Healing Spell. freesound. https://freesound.org/people/EminYILDIRIM/sounds/563662/
- Flatline187. (2023, March 19). Undead Paladin 11. DeviantArt. https://www.deviantart.com/flatline187/art/Undead-Paladin-11-954218485
- greyfeather. (2024, February 24). sword slash energy wave. freesound. https://freesound.org/people/greyfeather/sounds/724716/
- Ociacia, V. (2015). Skeleton Warrior. Artstation. https://www.artstation.com/artwork/KzDR4
- Owlcat Games. (2018). Jaethal rogue portrait. In Pathfinder: Kingmaker.
- Owlcat Games. (2018). Pathfinder Kingmarker 10k. In Pathfinder: Kingmaker. Owlcat Games. https://hdqwalls.com/wallpaper/1920x1080/pathfinder-kingmaker-10k
- Owlcat Games. (2018). Tiefling rogue portrait. In Pathfinder: Kingmaker.
- Owlcat Games. (2021). Paladin portrait. In Pathfinder: Wrath of the Righteous.
- Owlcat Games. (2021). Tiefling priest portrait. In Pathfinder: Wrath of the Righteous.
- qubodup. (2013, April 10). Sword Slash Attack. freesound. https://freesound.org/people/qubodup/sounds/184422/
- Sin-1. (2024, February 17). Skeleton mage. DeviantArt. https://www.deviantart.com/sin-1/art/Skeleton-mage-1022101698
- Streety. (2007, February 1). sword5.flac. freesound. https://freesound.org/people/Streety/sounds/30247/
- theuncertainman. (2017, September 20). Warcry Yarghh! -British Male. freesound. https://freesound.org/people/theuncertainman/sounds/402645/
- Generative AI was used during the creation of this game for help with scripting. The AI used for help was Mistrel AI - Le Chat. Exact references to what AI was used for are strongly commented into the scripts themselves.
List of Features Past Basic Implementation
- Sound effects and background music (only sound effects, no background music).
- A restart game screen / button.
- A help screen.
- Multiple levels / screens / a scrolling screen (multiple levels, as encounters with enemies, though levels are technically quite small as its not a traditional map based level, but an encounter based level)
Updated | 26 days ago |
Status | In development |
Platforms | HTML5 |
Author | sammosenh |
Genre | Strategy |
Made with | Unity |
Development log
- Documentation and User Guide26 days ago
- Testing28 days ago
- Ability System and Basic Main Menu33 days ago
- Testing for Eternal Echoes: Heroes of the Depths35 days ago
- Turn Based System and Enemy Actions39 days ago
- Combat Core Implementation47 days ago
- Card Creation, Spawn, and Level Management Systems60 days ago
- Game Concept76 days ago
Comments
Log in with itch.io to leave a comment.
Overall a well-executed turn-based game here, which for the most part works well. Now that you have systems in place for the cards, it would be cool to see what you do with it in the future.